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| Big game: returns may be smaller. |
The stock price of online game distributor Gamania Digital
Entertainment soared to NT$170 (HK$40.4) a week after listing.
Then take Chinese Gamer, which distributes the popular pay-as-you-play
Jin Yong, the Story Chivalrous, - that company is also adjusting
its financial projections upwards. The signs say the money-spinning
power of online games is definitely with us.
There is a cautionary note, though. One view is that, in
spite of people's growing interest in online games, the
market is unlikely to balloon further, the way it has been
doing. That's because Taiwan's Internet population has simply
stopped expanding, and there are only a finite number of
subscribers.
In fact, the industry itself predicts a 15% to 20% growth
over the next year, and points out that the market is expected
to reach saturation point after the summer vacation in 2003.
Popular online games in the market include the blockbuster
hit game, Lineage, marketed by Gamania. Then there is Dragon
Raja and PSO, marketed by Acer TWP Corp, not to mention
Cross Gate marketed by Soft Star - and Stone Age, Stone
Age Arena and Enewal, marketed by Waei International. The
list seems endless.
Jin Yong, the Story Chivalrous Online, is produced by Chinese
Gamer of Soft-World International Corp, and another popular
title, Xiaoaojianghu is one produced by Interserv International.
Games distributors have been busy releasing new versions,
with summer in mind. Acer TWP has just announced the release
of Dragon Raja V0.7, with new horse-riding functions. Chinese
Gamer of Soft-World is also releasing Exploring the Chivalrous
Island, the latest version of its Jin Yong online games.
New entries to entice the market
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| Leisure games on the rise. |
Summer 2002 has also seen new titles peaking, including
Dragon Raja V1.0 by Acer TWP, The Three Kingdoms Online
by Chinese Gamer, and Stone Age 4.0 by Waei. Gamania and
Soft-World also have something new to entice subscribers.
Soft-World general manager, Wang Chin Po, says his company
will soon be marketing a South Korean online game, a break
from the company's tradition of only releasing its own products.
He declines to confirm or deny rumours that Soft-World has
won the distributorship for "Ragnarok Online".
Wang notes that Korean products have a 65% share of Taiwan's
online games market, with Taiwan and Japanese games taking
up the rest.
After establishing a firm foothold in the local market,
Soft-World plans to extend its operations to the distribution
of Korean games, in a bid to cultivate new pastures and
grab a piece of the Korean pie.
According to Acer TWP, Taiwan has an Internet population
of about seven million and, of those who go for online games,
most belonging to the 12 to 20 age group, numbering two
million at the most.
In order to expand the market, it is necessary to extend
the age limit of game players in both directions. Acer TWP
believes one way is to lure white-collar workers aged over
25, because most of them have steady incomes and are willing
to pay for their entertainment. The company is considering
how and when to introduce these leisure games.
from Francess Lin, Taipei Consultant
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